Education

Digital Storytelling in the Humanities

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Stories were once the primary medium for sharing knowledge and culture. Stories captivate our senses and excite our imagination. Today’s digital technologies allow us to bring the medium back into prominence by allowing media convergence, social interaction and audience (learner) involvement in the story. Join this session to explore technologies, strategies and resources for story creation, student interaction and games in education.
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  • 1. Digital Storytelling in the Humanities • For wireless access, connect to network ThatCamp with password Fall2013 • Hashtag for this event is #THATCampHBG13 • To contribute toward the cost of this event, please visit www.harrisburgu.edu/ campuslife/thatcamp.php
  • 2. Digital Storytelling in the Humanities http://langwitches.org/blog/2008/07/10/digital-storytelling-what-comes-to-mind/
  • 3. Andy Petroski Director of Learning Technologies LTMS Assistant Professor of Learning Technologies Harrisburg University Harrisburg University Charles Palmer Exec. Director Center for Advanced Entertainment and Learning Technologies CAE&LT Associate Professor of New Media Computer and Information Science Harrisburg University CISC / IM
  • 4. Digital Storytelling in the Humanities apetroski.wikispaces.com @charlespalmer cpalmer@harrisburgu.edu @apetroski apetroski@harrisburgu.edu
  • 5. How To Vote via Texting TIPS 1. Standard texting rates only (worst case US $0.20) 2. We have no access to your phone number 3. Capitalization doesn’t matter, but spaces and spelling do
  • 6. How To Vote via PollEv.com TIP Capitalization doesn’t matter, but spaces and spelling do
  • 7. Storytelling in the Classroom Standard Engaging • • • • • • • • • • convey information; express views; share experiences; entertain; connect with others. • • • • • encourage co-operative activity; encompass holistic perspectives; value emotional realities; link theory to practice; stimulate students' critical thinking skills; capture complexities of situations; reveal multiple perspectives; make sense of experience; encourage self review; construct new knowledge. Alterio, M. (2002) Using storytelling to enhance student learning, The Higher Education Academy.
  • 8. Evolution of Storytelling Impact Integration Interactivity Immersion
  • 9. Storytelling Mediums Images/Video Social Media Collaborative Games
  • 10. An interactive drama played out online and in real-world spaces, taking place over several weeks or months, in which dozens, hundreds, or thousands of players come together online, form collaborative social networks, and work together to solve a mystery or problem ... that would be absolutely impossible to
  • 11. Solving “real” problems the story presents Participatory storytelling and collaboration Elements of an ARG Multimodal play over time (online + Real World) Use of Collective Intelligence (cognition, cooperation, coordination)
  • 12. Digital Storytelling in the Humanities apetroski.wikispaces.com @charlespalmer cpalmer@harrisburgu.edu @apetroski apetroski@harrisburgu.edu
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    Jul 23, 2017
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