Instruction manuals

40k rogue trader vehicles

Description
a list of some player made vehicles
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of 12
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  Type: Flyer Tactical Speed: 14 m / 7 AUs Cruising Speed: 1,100 kph Manoevrability: + 0 Structural Integrity: 25 Size: Enormous Armour: Front 26, Side 26, Rear 20 Carrying Capacity: 12 soldiers with gear Crew: Pilot, navigator, 2x door gunner Weapons  Pilot-operated hull mounted Multi-laser (Facing Front, Range 250m (3 AUs), Heavy, -/-/10, 3d10+3 E, Pen 4, Clip 150, Reload 3Full) 2 Gunner-operated door-mounted Heavy Bolters (Facing Left or Right, Range 120m (2 AUs), Heavy, -/-/10, 2d10+2 X, Pen 5, Clip 1000, Reload Full, Tearing) 2 Pilot-operated Hellstrike Missiles Facing Front/Left/Right, Range 350m (4 AUs), Heavy, S/-/-, 3d10+6 X, Pen 6, Clip 1, Reload N/A, +20 BS) Special Rules   Flyer: This aircraft uses aerodynamic principals to stay aloft. When airborne, it must move at least half its cruising speed at all times lest it crash to the ground. If it ever becomes completely immobilised due to damage, count the vehicle as destroyed instead as it crashes to the ground. Pilot Operated Linked Weaponry: All weapons classified as Pilot-operated may all be fired by the pilot as one shooting action, at targets no more than one AU apart. Roll for hits and damage separately with each weapon. Reinforced Hull: When a vehicle with a Reinforced Hull receives a Critical Hit, halve the result, rounding up. This quality does not affect rolls on the Critical Hit chart generated by Righteous Fury. Vector Thrust Engines: The Valkyrie AAC may count as a Skimmer (and follow all the rules for a Skimmer) for up to 2 minutes before it must return to counting as a Flyer. It may o this once every hour. Availability: Scarce  Some more machines of destruction, including some new equipment. I also set the Vulture here to keep them all together. please comment Vulture Gunship  Type: Military Craft Size: Massive Armour: Front 20, Left/Right 18, Aft 16 Traits: Anti-Grav, Interface Controls Narrative Speed: 500 kph / 1.100 kph Combat Speed: 50/700/1400/2100/2800 Handling Modifier: Pilot (Military Craft) +0 Armamanets: Dorsal mounted Heavy Bolter (200 rounds), Inner wing pylons, Outer wing pylons Crew: 2 (Pilot, Gunner) Passengers: 0 Entry: Cockpit hatch Weight: 9t, +payload Length: 19,2m Height: 4,9m Wingspan: 14,2m Max Operational Altitude: 11.000 m Range in Atmosphere: 2.000 km Variable armament: Inner Pylon Options : Lascannon w/ 10 shots Multilaser w/ 100 shots Rocket Pod Hellstrike Missile Autocannon w/ 40 shots Punisher Gatling Gun Fuel Tanks Bomb Rack Hunter/Killer AAM Voss Mk.32 Pattern AGM Outer Pylon Options : Lascannon w/ 10 shots Multilaser w/ 100 shots Rocket Pod Hellstrike Missile Ammo Bin for Punisher Gatling Gun Hunter/Killer AAM Voss Mk.32 Pattern AGM Bomb Rack Fuel Tanks Thunderbolt Multi-Role Heavy Fighter  Type: Military Craft Size: Massive Armour: Front 14, Hull 12 Traits: Interface Control Narrative Speed: 1.100 kph / 2.200kph Combat Speed: 50/700/1.400/2.100/2.800 Handling Modifier: Pilot (Military Craft) +0 Crew: Pilot Entry: Cockpit hatch Weight: 14t without payload Length: 14,2m  Wingspan: 16,06m Height: 3,5m with landing gear down Range: 12.000km in atmosphere max operational Altitude: 39.000m Armament: Nose : Twin-linked Lascannon w/ 30 shots each, four Autocannons w/ 200 rounds each ( either 2x twin-linked or each separate ), 4 hardpoints for either Bomb Rack, Heavy Bomb, Voss Pattern Mk.32 Quad Msl Launcher Pod AGM, Fuel Tanks, Rocket Pods or Hellstrike Missiles Lightning Air Superiority Fighter  Type: Military Craft Size: Massive Armour: Hull 8 Traits: Interface Control Narrative Speed: 1.200 kph / 2.400 kph Combat Speed: 50/700/1.400/2.100/2.800 Handling Modifier: Pilot (Military Craft) +0 (+10 when underwing hardpoints are empty) Crew: Pilot Entry: Cockpit hatch Weight: 9,8t without payload Length: 10,8m Wingspan: 13,75m Height: 3,4m with landing gear down Range: 8.000km max operational Altitude: 36.000m Armament: 2 Lascannons w/ 30 shot ea ( 1 per wingtip ), 2 Hellstrike Missiles per wing, 2 Hellstrike Missiles under hull or 1 long barreled autocannon w/ 200 rounds New Weapons and Gear  Punisher Gatling Gun Heavy, Dmg 1d10+4I, Pen 3, RoF -/-/20, Rng 200, Clip *, Special Blast (3); Outer Hardpint only, *Seperate Ammo Bin 800 Inner Hardpoint, Intergrated Ammo Bin 200 Rocket Pod Heavy, Dmg: *, Pen *, RoF S/-/3, Rng 250, Clip 20, Special - Ordonance: HE Dmg 2d10+2X, Pen 4, Blast (4) Frag Dmg 2d10X, Pen 3, Blast (3), Scatter Krak Dmg 4d10+4X, Pen 10, Blast (1) Hunter/Killer AAM Heavy, Dmg: 3d10+10X, Pen 10,RoF: S/-/-, Rng 3.000, Clip 1, Special Blast (1), Guided*, Long Range**, Anti-Aircraft only Voss Pattern Mk.32 Quad Msl Launcher Pod AGM Heavy, Dmg: 4d10+10X, Pen 10, RoF S/-/-, Rng 3.000, Clip 4, Special Bast (1), Guided*, Long Range**, Ground Targets only Fuel Tanks One set of Fuel Tanks increases the maximum range by 50%. Bomb Racks Heavy, Dmg: 2d10+5, Pen 5, RoF: S/2/3, Rng Bomb***, Clip 3, Special Blast (6) High Explosive Heavy Bomb Gryphone IV pattern Mk3 500lbs general purpose bomb  Heavy, Dmg 4d10+10X, Pen 5, RoF S/-/- , Rng Bomb***, Clip 1, Special Blast (  Incindiary Heavy Bombs Gryphone IV pattern MK17 Incindiary bomb  Heavy, Dmg 2d10+5E, Pen 3, RoF S/-/-, Rng Bomb***, Clip 1, Special Blast (10), Flame Long Barreled Autocannon Heavy, Dmg 4d10+5I, Pen 4, RoF S/2/5, Rng 550 *Guided  Weapons with this trait add +10 to the gunner’s BS when fired **Long Range  These weapons are designed to be fired over vast ranges. This is why they do not hit their target in the same round they are fired, instead, they use one round for each 1.000m of distance they travel. Each round, another BS test has to be made, with a cumulative –10 BS for each 1.000m or part of it that exceeds the weapons range. ***Range: Bomb  Range for Bombs is: ( current Combat Speed x2 ) + ( current altitude / 10)

Imperial Knight

Jul 23, 2017
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