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Conflict Roleplaying

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  ã 1 ã Roleplaying Rulebook  confl    ict  Design:  Mark M. Scot  Written by:  Mark M. Scot, John E. Ling, Jr, Amber Scot, Brendan Davis  Editing:  Luchina Smih, Ryan Cosello Design Contributions:  Mike Campell, George Basley, James Conques, Mark Orapello  Art Direction:  Mark M. Scot, Conflic Games Design eam  Art:  Rick L Huner, Jon Hodgson, Scot Purdy, Andy Hepworh, Mark Hyzer, Brandon Leach, Marcus F. Scot  Cover Illustration:  Ihar Balaikin Cartography:  Michael K. umey, Conflic Games Design eam Technical Engineer:  Lloyd Warner  e Conict Roleplaying Rulebook introduces players to tactical team-versus-team roleplaying,  where players compete against other players in dozens of objective-driven matches. www.ConfictBooks.com is book is compliant with the Open Game License (OGL) and is suitable for use with the world’s most popular fantasy roleplaying game. e OGL can be found on page 120 of this product.To learn more about the Open Game License and the d20 System License, please visit wizards.com/d20.Compatibility with the Pathnder Roleplaying Game requires the Pathnder Roleplaying Game from Paizo Publishing, LLC. See hp://paizo.com/pathnderRPG for more information on the Path-nder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathnder is a registered trademark of Paizo Publishing, LLC, and the Pathnder Roleplaying Game and the Pathnder Roleplaying Game Compatibil-ity Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathnder Roleplaying Game Compatibility License. See hp:// paizo.com/pathnderRPG/compatibility for more infor-mation on the compatibility license. Designation of Open Game Content: None, Elements that are in the public domain or have previously been designated as Open Game Content are not included in this declaration.No portion of this work other than the material designated as Open Game Content may be reproduced in any form without wrien per-mission. Conict Roleplaying © 2010, Conict Games LLC All Rights Reserved. Printed in USA  Conic Games LLC   Area 7515PO Box 4668-7515New York, New York 10163-4668 Oce: 845-445-1021ISBN: 0-9824507-0-2ISBN-13: 978-0-9824507-0-3 Second Printing July 2010.  ã 2 ã    Dedication  IN LOVING MEMORY OF: Patricia Priscilla green   a.k.a Oreo-Cookie JANUARY 1965 - JUNE 2009   ã 2 ã  ã 3 ã    tale oF conteNts  C󰁨󰁡󰁰󰁴󰁥󰁲 1 New Concepts ........................................................................6Glossary ...................................................................................8 C󰁨󰁡󰁰󰁴󰁥󰁲 2 Tallying Balepoints .............................................................10Balepoints Example ...........................................................11 C󰁨󰁡󰁰󰁴󰁥󰁲 3 Starting A Match ....................................................................14Supplemental Rules ...............................................................15 C󰁨󰁡󰁰󰁴󰁥󰁲 4 Introduction To Match Types .............................................16Match Type Format...............................................................17Match Type: Ambush ...........................................................18Match Type: Kill Of e Hill ..............................................20Match Type: Bloodspill ........................................................22Match Type: Snatch And Grab ...........................................24Match Type: Mcgun ..........................................................26Match Type: Hellbreak .........................................................28Match Type: Regicide ...........................................................30Match Type: Brother’s Keeper ............................................32Match Type: Monster Mash ................................................34Match Type: Conquer & Reap ...........................................36 C󰁨󰁡󰁰󰁴󰁥󰁲 5 Map Elements Introduction ................................................38Creating Your Own Map Elements ....................................40How To Ride A Rust Monster 47 C󰁨󰁡󰁰󰁴󰁥󰁲 6  What Are Conict Laws .......................................................54Law Descriptions & Summary ...........................................55 C󰁨󰁡󰁰󰁴󰁥󰁲 7 Conict Maps .........................................................................58Introduction To Conict-Maps ..........................................58Map End Congurations ......................................................59Team Initiative ........................................................................60 C󰁨󰁡󰁰󰁴󰁥󰁲 8 Introduction To Passcards .................................................61 Abbreviations .........................................................................63e Role Of Passcards ..........................................................64Examples Of Passcard® Use..................................................66 C󰁨󰁡󰁰󰁴󰁥󰁲 9 Introduction To Team Feats ................................................67Team Feats Listing & Descriptions ...................................68 C󰁨󰁡󰁰󰁴󰁥󰁲 10 Optimizing Your Character .................................................71Enemy De-Bung .................................................................72Healing .....................................................................................73Balepoints Optimizing ......................................................74Introduction ............................................................................78 C󰁨󰁡󰁰󰁴󰁥󰁲 11 Campaigns & Conict Matches ..........................................80Hidden Movement ................................................................81Metagaming ............................................................................82Planted Items ..........................................................................88Combat Charts .......................................................................91 C󰁨󰁡󰁰󰁴󰁥󰁲 12 Pregenerated Characters ......................................................94Intro: Conict Pregens .........................................................94Stat-Blocks & Balepoints ...................................................95  A󰁰󰁰󰁥󰁮󰁤󰁩󰁸 Special anks &Acknowledgements ...............................113Passcards™ ...............................................................................115Index .........................................................................................118Game License Version 1.0 ....................................................120 Intro...battle Points...Supplemental Rules...Match Types...Map Elements ...Conflict Laws...Conflict maps...Passcards...Team Feats...Play er’s Tips & Tactics ...Game mastering...Pre-Configs... Appendix... ã 3 ã
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