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GOE and Criteria

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  Grade Of Execution (GOE) in IJS In the ISU Judging System each element in a figure skating program has a base value. For example a double Toe loop has a base value of 1.3, and a double Lutz has a base value of 1.9. The grade of execution score (GOE) measures the quality of the element and is added to the base value. The final GOE of an element has to be calculated considering first the positive aspects of the element that result in a starting GOE for the evaluation. Following that a Judge reduces the GOE according to the guidelines of possible errors and the result will be the final GOE of the element. To establish the starting GOE Judges must take into consideration the bullets for each element. It’s up to a Judge to decide on the number of bullets for any upgrade, but general recommendations are as follows:    +1 - Skater achieves 1 - 2 bullets    +2 - Skater achieves 3 - 4 bullets    +3 - Skater achieves 5 - 6 bullets   Jumps    Unexpected / creative / difficult entry    Clear recognizable steps/free skating movements immediately preceding element    Varied position in the air / delay in rotation    Great height and/or distance    Superior extension on landing / creative exit    Superior flow in and out (and in-between in jump combinations / sequences) Spins   Good control throughout (entry, rotation, change of foot, conclusion/exit)   Good speed or acceleration during spin   Balanced rotations (on different feet / in different positions or variations)   Clearly more than required number of revolutions   Superior position(s) (including air position in flying spins)   Creativity and srcinality Spiral Sequences    Good flow, energy and execution    Good speed during sequence    Good body line    Highlights the character of the program    Superior flexibility    Creativity and srcinality Step Sequences   Good energy and execution   Good speed or acceleration during sequence   Good timing according to the music   Highlights the character of the program   Superior control and commitment of whole body to accuracy of steps   Creativity and srcinality  Figure Skating Jumps in Competition The ISU Judging System is the scoring system was designed and implemented by the International Skating Union (ISU), the ruling body of the sport. This system of scoring is used in all qualifying national and international competitions sanctioned by the ISU, including the Winter Olympic Games. This page gives an overview of how jumps are scored in the ISU Judging System.   Scale of Values for Figure Skating Jumps Each jump has a base value to which a GOE value is added to or subtracted from. In some cases the GOE value is actually higher than the base value. Based on the you may be better off planing a jump that you can perform at a high GOE rather than trying one with a high base value that you do not perform well. Also there are severe penalties for  cheated  jumps. How the judges eveluate the grade of execution for figure skating jumps is   explained below. Under-Rotated Jumps and Throw Jumps may, in execution, be lacking intended rotation on the landing and/or take-off. The elements with lacking rotation will be defined as Under-rotated or Downgraded and treated as follows.     A Jump/Throw with accepted rotation has missing rotation of ¼ revolution or less .    This element will receive full Base Value with GOE at the discretion of every Judge.     A Jump/Throw will be considered as Under-rotated if it has missing rotation of more than ¼, but less than ½ revolutions .  An under-rotated jump/throw will be indicated by the Technical Panel to the Judges and in the protocols with a < symbol after the element code.     A jump or throw identified as under-rotated will receive a reduced base value - 70% of the base value of the intended jump/throw rounded to one decimal place. (i.e., if the base value of a jump is 6.0, then the value of the under-rotated jump is 4.2).    The GOE values applied to the under-rotated jump or throw will be the same as for the intended jump or throw. Downgraded  A Jump/Throw will be considered as Downgraded if it has missing rotation of ½ revolutions or more .     A downgraded jump/throw will be indicated by the Technical Panel to the Judges and in the protocols with a << symbol after the element code.     A jump or throw identified as downgraded will be evaluated using the scale of values (SOV chart) for the element of one rotation less (i.e., a downgraded triple will be evaluated with the scale of values for the corresponding double).    Both under-rotated and downgraded jumps will count as the intended jump in the application of Well Balanced Program regulations.    Twist Lifts with lacking intended rotation on the landing can also be downgraded if they have missing rotation of ½ revolutions or more .       Single     Double   Triple     Quad    Single Name Abbreviation +3 +2 +1 Base -1 -2 -3 Toeloop 1T 1.0 0.6 0.3 0.4  -0.1 -0.2 -0.3 Salchow 1S 1.0 0.6 0.3 0.4  -0.1 -0.2 -0.3 Loop 1Lo 1.0 0.6 0.3 0.5  -0.1 -0.2 -0.3 Flip 1F 1.0 0.6 0.3 0.5  -0.1 -0.2 -0.3 Lutz 1Lz 1.0 0.6 0.3 0.6  -0.1 -0.2 -0.3  Axel 1A 1.5 1.0 0.5 0.8  -0.2 -0.4 -0.5 Double Name Abbreviation +3 +2 +1 Base -1 -2 -3 Toeloop 2T 0.6 0.4 0.2 1.4  -0.2 -0.4 -0.6 Salchow 2S 0.6 0.4 0.2 1.4  -0.2 -0.4 -0.6 Loop 2Lo 0.6 0.4 0.2 1.8  -0.2 -0.4 -0.6 Flip 2F 0.6 0.4 0.2 1.8  -0.2 -0.4 -0.6 Lutz 2Lz 0.6 0.4 0.2 2.1  -0.2 -0.4 -0.6  Axel 2A 1.5 1.0 0.5 3.3  -0.8 -1.0 -1.5 Triple Name Abbreviation +3 +2 +1 Base -1 -2 -3 Toeloop 3T 2.1 1.4 0.7 4.1  -0.7 -1.4 -2.1 Salchow 3S 2.1 1.4 0.7 4.2  -0.7 -1.4 -2.1 Loop 3Lo 2.1 1.4 0.7 5.1  -0.7 -1.4 -2.1 Flip 3F 2.1 1.4 0.7 5.3  -0.7 -1.4 -2.1 Lutz 3Lz 2.1 1.4 0.7 6.0  -0.7 -1.4 -2.1  Axel 3A 3 2 1 8.5  -1.4 -2.0 -3.0 Quad Name Abbreviation +3 +2 +1 Base -1 -2 -3 Toeloop 4T 3 2 1 10.3  -1.6 -3.2 -4.8 Salchow 4S 3 2 1 10.5  -1.6 -3.2 -4.8 Loop 4Lo 3 2 1 10.8  -1.6 -3.2 -4.8 Flip 4F 3 2 1 11.3  -1.6 -3.2 -4.8 Lutz 4Lz 3 2 1 11.8  -1.6 -3.2 -4.8  Axel 4A 3 2 1 13.3  -1.6 -3.2 -4.8  Grade of Execution  (GOE) When performing a spin in competition you can improve you score by achieving a higher grade of execution GOE. You can receive +1, +2, or +3 based on the number of bullets you achieve below. 1. Unexpected / creative / difficult entry 2. Clear recognizable steps/free skating movements immediately preceding element 3. Varied position in the air / delay in rotation 4. Great height and/or distance 5. Superior extension on landing / creative exit 6. Superior flow in and out (and in-between in jump combinations / sequences) Deductions Errors for which final GOE must be negative Reduction/Other SP: One or more rev. less than required GOE -3 SP: Combo consisting of one jump only GOE -3 SP: No required steps/movements preceding jump -3 SP: Break between required steps/movements & jump/only one step/movement preceding jump -1 to -2 Fall -3 Starting or landing on two feet in a jump -2 Stepping out of landing in a jump -2 Touch down with both hands in a jump -2 2 three turns in between (jump combo) -2 Starting from wrong edge in F/Lz -2 to -3 Errors for which final GOE is not restricted Reduction/Other Poor speed, height, distance, air position -1 to -2 Under rotated -1 to -3 Poor take-off -1 to -2 Loss of flow/rhythm between jumps (combo/seq.) -1 to -2 Weak landing (bad pos./wrong edge/scratching etc) -1 to -2 Long preparation -1 to -2 Touch down with one hand or free foot -1 Unclear edge at take- off in F/Lz (sign “!”)  -1 to -2 Q: How are cheated jumps handled in the new system? (From USFS FAQ)   A: Under the IJS, jumps that are cheated receive a real penalty in the number of points they are worth. There is no way to overlook cheated jumps under the IJS. Remember that all phases of a jump are evaluated in the new system: preparation, take-off, air position/rotation and landing, so a cheated landing is only part of the process to assign a score for the element. It is a very important part, however, if the skater cannot

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Jul 23, 2017

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