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Imperial Knight

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rules for imperial knight in rouge trader
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  An Imperial Knight is a small combat walker that is a one-man version of a Titan. However, a Knight is smaller and less capable in combat than even the smallest class of true Titan utilised by the Titan Legions, the Warhound-class Scout Titan. Knights normally deploy in squadrons comprised of several of these war machines. These ancient battlesuits stand thirty to forty feet tall, are protected by nearly impenetrable Ion Shields and armed with a devastating array of heavy weapons. Imperial Knights are colossal war machines that tower over the battlefield. They are propelled into battle by powerful servos and have the power to kick over tanks and crush soldiers into red paste. Vulnerable limbs and joints are protected by sweeping armour plates of adamantium and supported by an incorporated Ion Shield which responds to the thought-commands of its noble pilot. The presence of just one of these towering engines of destruction is enough to change the course of a battle, and only the Titans of the Adeptus Mechanicus are more feared by the enemies of Mankind.  Thousands of standard years before the rise of the Imperium, Mankind reached out to the stars and settled many far away worlds. Among the apparatus of colonisation were formidable war machines known as Imperial Knights, which existed to protect the settlers from any threat. The strongholds constructed from the remains of ancient Terran colony starships are ruled by the descendants of the first human settlers of those far-flung worlds, mighty fighters who go to war in their towering armoured battlesuits and who are sworn to protect and guard the Imperial citizens who inhabit their worlds. These proud and haughty warriors can trace their bloodlines back to Terra itself and are colloquially known as nobles in Imperial society and as the Questoris Familia in formal High Gothic. Over the millennia, the pilots of these massive war suits have established a rich culture, noble houses each sworn to the defence of their homeworld, bound by oaths of fealty to the Golden Throne of Terra and the Adeptus Mechanicus of Mars. Imperial Knight Titan (Only War variant by Mento)   Type:  Walker Tactical Speed:  12 m Cruising Speed:  70 kph Maneuverability:  +0 Structural Integrity:  90 Size:  Immense Armor:  Front 35, Side 30, Rear 30 Vehicle Traits:  Super-Heavy, Walker, Enclosed, Damage Control, Enhanced Motive Systems, Environmentally Sealed, Reinforced Armor Crew:  1 Noble Carrying Capacity:  None Weapons  Right arm (one weapon chosen from the following):    Rapid-fire Battle Cannon (Facing Front/Left/Right; 750m; S/2/-; 3d10+10 X; Pen 8; Clip 18; Reload 3 Full; Blast [10], Concussive [3], Reliable) with Co-Axial mounted Heavy Stubber (100m; -/-/8; 1d10+4 I; Pen 3; Clip 80; Reload 2 Full)    Thermal Cannon (Facing Front/Left/Right; 200m; S/-/-; 3d10+15 E; Pen 16; Clip 12; Reload 2 Full; Melta, Blast [10]) Left arm:    Reaper Chainsword (Melee; 4d10+30 R; Pen 12; Tearing, Proven [3], Razor Sharp, Felling [10], Unbalanced, Cannot be destroyed by a power weapon's field) and:    Hull-mounted Heavy Stubber (Front Facing; 100m; -/-/8; 1d10+4 I; Pen 3; Clip 80; Reload 2 Full) (can be fired as a Free Action once each turn, as it is directly linked to the pilots' mind via MIU, that does not count to the maximum number of attacks that the pilot can make on that turn) Special Rules      Ion Shield: The pilot declares a facing at any time during combat. All ranged attacks directed at that facing are resolved as if the walker had a Force Field with a Protection Rating of 50 which cannot be Overloaded. The Ion Shield protects that facing till the start of the vehicle's next turn (the protected facing cannot be changed untill then). If the Ion Shields' Facing is declared after a successful to hit roll the pilot must make a Hard (-20) Operate Test . If he succeedes the Shield works against that attack, if not than it starts working immediately after that shot is resolved (but does not work in that shot).    Fear (3) Trait.    The Knight has a Strength of 85 and Unnatural Strength (17) Trait (already included in weapon stats). Imperial Knights (Deathwatch variants by Marrok)    A Imperial Knight is equipped with two arm-mounted weapons, These weapons have a facing of forward, left, and right, and are always pilot-operated. There are several different types or patterns of Knights used on the Knight Worlds. These include: Knight Paladin - The Knight Paladin is the archetypal Knight walker, usually armed with a large calibre Battle Cannon and a giant Knight-sized Chainsword. The Battle Cannon possesses a long range and is capable of piercing even a true Titan's armour. The Chainswords used by Knight Paladins are described as being easily as destructive as the close combat weapons used by the larger Warhound-class Scout Titans, capable of harming even an Imperator 's armour plating. Type: Walker Tactical Speed: 10m Cruising Speed: 50 kph Manoeuvrability: +5 Structural Integrity: 65 Size: Enormous Armour: Front: 40, Side 37, Rear 32 Carry Capacity: None Crew: One Pilot Renown: Hero Weapons Battle Cannon (750m; S/  –  /  –  ; 3d10+15 X; Pen 10; Clip 20; Reload 3 Full; Blast [10], Concussive [3], Reliable) Reaper Chainsword (melee; 3d10+20 R; Pen 10; Tearing) Shock Lance (Front Facing; Range 40m; S/  –  /  –  ; 4d10+10 E; Pen 10; Clip N/A, Shocking) Boltgun (Front Facing; Range 90m; S/3/-; 1d10+5 X; Pen 4; Clip 240; Reload 2 Full; Tearing) Knight Errant  - The Knight Errant is based on the same body as the Knight Paladin, but serves a more specialised purpose. Armed with potent Thermal Lances, it is highly suited to attacking large targets such as Chaos Titans and even Mega-Gargants, vaporising steel and flesh with equal ease. Like the Knight Paladin, the Knight Errant is also equipped with a close combat weapon supplementing its visor-mounted Shock Lance, although this pattern's most traditional armament is a Power Gauntlet. With such a weapons load-out, the Knight Errant is capable of inflicting notable punishment upon the largest of vehicles. Type: Walker Tactical Speed: 10m Cruising Speed: 50 kph Manoeuvrability: +5 Structural Integrity: 65 Size: Enormous Armour: Front: 40, Side 37, Rear 32 Carry Capacity: None Crew: One Pilot Renown: Hero Weapons Thermal Lance (60m; S/  –  /  –  ; 3d10+20 E; Pen 15; Clip 40; Reload 2 Full Melta, Blast (1), Lance) Power Gauntlet (Melee; 3d10+24 E; Pen 8; Power Field) Shock Lance (Front Facing; Range 40m; S/  –  /  –  ; 4d10+10 E; Pen 10; Clip N/A, Shocking) Boltgun (Front Facing; Range 90m; S/3/-; 1d10+5 X; Pen 4; Clip 240; Reload 2 Full; Tearing) Knight Lancer  - The Knight Lancer is a variant of the standard Knight suit that has been designed for speed and agility. The Knight Lancer is most usually used to perform scouting actions, outflank enemy forces and distract them while heavier units can position themselves to attack. The Knight Lancer is equipped with a Battle Cannon to give it long range fighting capability, but its true armament is the Power Lance. The Power Lance is a relatively simple upgrade to the standard Shock Lance that is mounted on other Knight patterns. It operates by intensifying the bolt of energy normally expelled from Shock Lances, changing it into a searing arc of lightning capable of rending all but the strongest of armour plating and causing havoc in enemy ranks. The Power Lance has a very short range, but its nature makes it the perfect weapon for hit-and-run attacks. Type: Walker Tactical Speed: 15m Cruising Speed: 70 kph  Manoeuvrability: +10 Structural Integrity: 60 Size: Enormous Armour: Front: 38, Side 35, Rear 30 Carry Capacity: None Crew: One Pilot Renown: Hero Weapons Battle Cannon (750m; S/  –  /  –  ; 3d10+15 X; Pen 10; Clip 20; Reload 3 Full; Blast [10], Concussive [3], Reliable) Power Lance (Melee; 2d10+25 E; Pen 15; Tearing, Power Field) Shock Lance (Front Facing; Range 40m; S/  –  /  –  ; 4d10+10 E; Pen 10; Clip N/A, Shocking) Boltgun (Front Facing; Range 90m; S/3/-; 1d10+5 X; Pen 4; Clip 240; Reload 2 Full; Tearing) Knight Crusader  - The Knight Crusader alongside its counterpart the Knight Castellan are the heaviest types of Knight manufactured by Mechanicus Forge Worlds. These Knights are slower and less nimble than their kin, but benefit from much heavier weaponry and increased firepower as well as considerably thicker and sturdier armour plate. Because of their great bulk, the Crusader and the Castellan cannot move fast enough to generate the charge needed to fire a Shock Lance. Instead, they are used in a fire support role, providing covering fire for the other Knights and allowing them to charge in and engage the enemy in melee, whilst also picking off threats to the main force from a safe distance. The most common and notable feature of these Knight patterns is the modified shoulder-mounted Quake Cannon -- a massive artillery piece most often found on Warlord-class Titans or mounted on Imperator-class Titans' carapace hardpoints, capable of destroying Titans and entire buildings alike. The Knight Crusader supplements its Quake Cannon with a twin-linked Lascannon, used to destroy armoured targets at extreme range. Coupled with the Knight Crusader's excellent frontal shielding, this combination makes for a deadly fire support unit. Type: Walker Tactical Speed: 5m Cruising Speed: 35 kph Manoeuvrability: +0 Structural Integrity: 70 Size: Enormous Armour: Front: 45, Side 40, Rear 37 Carry Capacity: None Crew: One Pilot Renown: Hero Weapons Quake Cannon (Vehicle; 1500m; S/  –  /  –  ; 3d10+20 X; Pen 20; Clip 20; Reload 4 Full; Accurate) Twin-linked Lascannons (Range 350m; Heavy; S/  –  /  –  ; 6d10+10 E; Pen 10; Clip N/A, Twin-linked) Boltgun (Front Facing; Range 90m; S/3/-; 1d10+5 X; Pen 4; Clip 240; Reload 2 Full; Tearing) Knight Castellan  - The Knight Castellan is identical to the Knight Crusader in every respect but one: rather than using Lascannons, the Knight Castellan supplements its weaponry with a multi-barrelled Autocannon. Although this weapon is relatively short-ranged, the hail of shells it delivers can easily cut down swathes of most enemy infantry and light vehicle units, or strip a Titan of its Void Shields in an instant. Type: Walker Tactical Speed: 5m Cruising Speed: 35 kph Manoeuvrability: +0 Structural Integrity: 70 Size: Enormous Armour: Front: 45, Side 40, Rear 37 Carry Capacity: None Crew: One Pilot Renown: Hero Weapons
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