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Manual de flexsim 7.3
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    USER MANUAL Version FlexSim 7.3.0 Date Published 30 JUL 2014  2 Table of Contents Welcome To FlexSim   Whats New   Getting Started      Getting Started with FlexSim and Simulation     Interacting With FlexSim     Keyboard Interaction     FlexSim Terminology     First Model     License Activation  o   License Activation Concepts  o   License Activation Example  o   License Activation Reference  FlexSim Concepts      FlexSim Concepts Overview     Flowitems     Ports     Order of Events     Itemtype     Labels     Item and Current     Return Values     Picklists     Template Code     Model Tree View  Tutorials      Tutorials Introduction     Lesson 1 Tutorial  o   Introduction  o   Step-By-Step Model Construction     Lesson 2 Tutorial  o   Introduction  o   Step-By-Step Model Construction     Lesson 2 Extra Mile  o   Introduction  o   Step-By-Step Model Construction     Lesson 3 Tutorial  o   Introduction  o   Step-By-Step Model Construction     Labels Tutorial  o   Introduction  o   Step-By-Step Model Construction     Global Modeling Tools Tutorial  o   Introduction  o   Step-By-Step Model Construction     User Events Tutorial  o   Introduction  o   Step-By-Step Model Construction     TimeTables Tutorial  o   Introduction  o   Step-By-Step Model Construction     Kinematics Tutorial  o   Introduction  o   Step-By-Step Model Construction     Task Sequence Tutorial 1  o   Introduction  o   Step-By-Step Model Construction     Task Sequence Tutorial 2  o   Introduction  o   Step-By-Step Model Construction     Task Sequence Tutorial 3  o   Introduction  o   Step-By-Step Model Construction     SQL Tutorial  o   Introduction  o   Step-By-Step Model Construction     Fluid Objects Tutorial  o   Introduction  o   Step-By-Step Model Construction  Modeling Views      Orthographic/Perspective View     Tree Window     Travel Networks Utility     Library Icon Grid     FlexSim Toolbox     View Settings     Light Source Editor     Quick Properties     Edit Selected Objects     Find Objects     Groups     Model Layouts     Measure / Convert  Main Menu and Toolbar      File Menu     Edit Menu     View Menu     Build Menu     Execute Menu     Statistics Menu     Debug Menu     Help Menu     FlexSim Toolbar     Simulation Run Panel   3 General Windows      Attribute Hints     Model Settings    Global Preferences Window     Tree Browse Dialog     Database Table View     Table Editor     Find and Replace  Object Windows      Object Properties Windows Overview     FixedResource Properties Pages  o   BasicFR Advanced Page  o   Breakdowns Page  o   Combiner Page  o   Conveyor Page  o   Decision Points Page  o   Flow Page  o   Layout Page  o   MergeSort Flow Page  o   MultiProcessor Page  o   Photo Eyes Page  o   Processor Page  o   ProcessTimes Page  o   Queue Page  o   Rack Page  o   Separator Page  o   Sink Page  o   SizeTable Page  o   Source Page     TaskExecuter Properties Pages  o   ASRSvehicle Page  o   BasicTE Page  o   Breaks Page  o   Collision Page  o   Crane Page  o   Dispatcher Page  o   Geometry Page  o   Robot Page  o   TaskExecuter Page  o   Transporter Pages     Fluid Properties Pages  o   Blender Page  o   FluidConveyor Page  o   FluidLevelDisplay Page  o   FluidProcessor Page  o   FluidToItem Page  o   Generator Page  o   Initial Product Window  o   Inputs/Outputs Page  o   ItemToFluid Page  o   Marks Page  o   Mixer Page  o   Percents Page  o   Pipe Page  o   Pipe Layout Page  o   Recipe Page  o   Sensors Page  o   Splitter Page  o   Steps Page  o   Tank Page  o   Terminator Page  o   Ticker Page     Shared Properties Pages  o   General Page  o   Labels Page  o   Triggers Page  o   Statistics Window     Other Properties Pages  o   Container Page  o   Container Functionality Page  o   Display Page  o   NetworkNode Page  o   NetworkNodes Page  o   Speeds Page  o   Traffic Control Page  FlexSim Object Library      FlexSim Object Library Overview     FixedResources  o   FixedResources Concepts     TaskExecuters  o   TaskExecuters Concepts     Travel Networks  o   NetworkNode  o   TrafficControl     VisualTool  o   VisualTool Overview  o   VisualTool Example     Fluid Library  o   Fluid Library Concepts  Modeling Tools      Animation Creator  o   Animation Creator Concepts  o   Animation Creator Example  o   Animation Creator Reference     AVI Maker  o   AVI Maker Concepts  o   AVI Maker Example     Event List     Event Log     Excel Interface     Flowitem Bin   4 o   Flowitem Bin Concepts  o   Flowitem Bin Reference     Global Tables     Global Task Sequences  o   Global Task Sequences Concepts  o   Global Task Sequences Example     Global Variables     Graphical User Interfaces  o   Graphical User Interfaces Concepts  o   Graphical User Interfaces Example  o   Graphical User Interfaces Reference     Media Files     Model Background     Model Floor     Model Triggers     MTBF/MTTR     Presentation Builder     Script Console     Time Tables  o   Time Tables Concepts  o   Time Tables Reference     Tracked Variables     User Events     Microsoft Visioâ„¢ Importer  Pick Lists      Triggers  o   Breakdown/Repair Trigger (On Break Down/On Repair)  o   Collision Trigger (Handle Collision)  o   Creation Trigger (On Creation)  o   Down/Up Trigger (On Break Down/On Repair)  o   Entry/Exit Trigger (On Entry/On Exit)  o   Load/Unload Trigger (On Load/On Unload)  o   Message Trigger (On Message)  o   Node Entry Trigger (On Continue/On Arrival)  o   OnChange Trigger  o   OnCover OnUncover Trigger  o   OnDraw Trigger (Custom Draw Code)  o   OnEmpty / OnFull Trigger  o   OnEntryRequest Trigger  o   OnReceiveTaskSequence  o   OnResourceAvailable Trigger  o   Setup/Process Finish Trigger (On Setup Finish/On Process Finish)  o   Reset Trigger (On Reset)     Time Pick Lists  o   Load/Unload Time  o   Minimum Staytime (Minimum Dwell Time)  o   Process Time  o   Setup Time  o   Time Picklist (Inter-Arrivaltime Usage)     FixedResources Picklists  o   Flow Rate  o   Item Speed (Speed)  o   On Clear  o   On Cover  o   Pick Operator  o   Place in Bay  o   Place in Level  o   Pull Requirement  o   Pull Strategy  o   Rise/Fall Through Mark Triggers  o   Send Requirement  o   Send To Port  o   Split Quantity (Split/Unpack Quantity)  o   Transport Dispatcher (Request Transport From)     TaskExecuters Picklists  o   Break To (Break To Requirement)  o   Load / Unload Time  o   Pass To  o   Queue Strategy     Experimentation Picklists  o   End of Experiment  o   End of Run (End of Replication)  o   End of Scenario  o   End of Warmup (End of Warmup Period)  o   Performance Measure  o   Start of Experiment  o   Start of Run (Start of Replication)  o   Start of Scenario     Other Picklists  o   Text Display  Task Sequences      Task Sequences Concepts     Custom Built Task Sequences     Task Sequence Preempting     Coordinated Task Sequences     Task Sequences Quick Reference     Task Sequence Types     Querying Information on Task Sequences  Charting and Reporting      Dashboard 
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