Unleash Cosmic Power!
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  POWER PROFILE: COSMIC POWERS   POWER PROFILE: COSMIC POWERS   POWER PROFILE: COSMIC POWERS  There are powers beyond life on Earth. Cosmic powers deal with the vastness of the universe and the fundamen-tal forces driving it. Soar amongst the stars and draw upon the fabric of the cosmos with powers that can protect the universe, or shake it to its foundations. COSMIC DESCRIPTORS  The following are important descriptors for cosmic powers: ã Cosmic:  The “cosmic” descriptor can have several meanings. In this profile, it primarily means “of, or related to, the cosmos” particularly outer space and the universe beyond the bounds of Earth. This is one way it is often used in comic books, with “cosmic” ad-ventures being those involving outer space and alien empires and such. Cosmic effects may be connected to outer space and to planetary and stellar phenomena. Cosmic literally means “order” particularly the order inherent in nature and the universe (from the Greek kosmos , the opposite of kaos ). Cosmology   is the study of that inherent order. In superhero set-tings, it relates to things like primal or cosmic power over the structure of reality, and the beings who wield such power. Thus “cosmic power” is closely aligned to descriptors like divine or metaphysi-cal, related to “higher” supernatural powers such as embodiments of cosmic order (or other con-cepts as part of the greater cosmic order). In some settings, there may be no real difference between the cosmic and divine descriptors, although cosmic beings in the comics are rarely worshipped. Lastly, “cosmic” is often synonymous with “pow-erful” in comic book terms; cosmic characters and beings have planet-shaking capabilities and cosmic adventures often place the fate of the universe (or all universes in a greater omniverse) at risk. This is not   one of the uses of the descriptor in this profile. Any power is potentially vastly powerful, if used at a high enough rank of effect, and the powers in this profile are no more inherently powerful than any others simply because of their cosmic nature. ã Countering:  Cosmic powers are fairly broad and Gamemasters should tend to consider their effects, rather than their source, when dealing with their ability to counter other effects. For example, a Cosmic Blast is a form of energy, and so it may be able to counter other types of energy and direct attacks, but its primary effect is Damage, so it is probably not useful in countering, say, a Transform effect even if the blast is “cosmic” in nature. Cosmic Transmutation, on the other hand (itself a Transform effect) would be useful to counter another Transform effect, or an Affliction imposing the transformed condition. For a broad cosmic countering effect, see the Cosmic Order power under Utility Powers . COSMIC POWERS & SCALE Cosmic powers must often work on a different scale than those of earth-bound characters. In particular, cosmic powers range between planets or even stars and may have those same planets and stars as their area of effect! There are a number of ways to handle this in M&M game terms.First is to simply require the necessary ranks of Area and Extended Range to handle the vast distances and 1   1POWER PROFILE: COSMIC POWERS   POWER PROFILE: COSMIC POWERS  areas involved. Each rank of Extended Range doubles an effect’s ranges so just 5 ranks is a x32 increase; 10 ranks is just over 1,000 times! Some power effects already take great distances into account: Commu-nication, for example, has an unlimited range option, while Environment can cover vast areas. Effects like Space Travel handle movement over cosmic distances (see the Default Cosmic Powers  sidebar). Perception-ranged effects can also greatly extend range; in outer space, the distance you can see a target like a planet or a massive starship is far greater than perception range on a planet’s surface where you are limited by the curve of the horizon. Add appropriate Extended senses for even greater distances.Another option is to simply assume cosmic events occur on a cosmic scale: ranged powers still have short, medium, and long ranges, but they are 10 or 100 times greater; the GM simply chooses whether to apply a 0, –2, or –5 circum-stance modifier for range. Likewise, area effects might cover an entire ship or nebula or the like when used in the void of space. This approach is suitable for either a pri-marily cosmic setting or the occasional cosmic adventure where the GM and players do not want to concern them-selves with the vast scale. COSMIC FEATURES Some potential Feature effects associated with Cosmic Powers include the following: ã Cosmic Champion:  You are the chosen champion or representative of a cosmic being, which may give you recognition and regard in certain circles (but may earn you Enemy and Rivalry complications in others).  This Feature is good for a circumstance bonus when appropriate and may provide access to other cosmic Features or Benefits. ã Cosmic Council: You can gain the attention of higher cosmic beings, calling upon them for advice, council, or to render judgment in matters pertaining to them. This is essentially like a use of inspiration via hero points ( Hero’s Handbook,  page 21) and under the Gamemaster’s control (portraying the cosmic beings). You can use this Feature once per rank per adventure. OFFENSIVE POWERS Wielders of cosmic power can focus it in a number of of-fensive ways, from blasts of pure energy to entrapping webs or clouds of obscuring stellar gases. COSMIC BLAST You can unleash a blast of pure cosmic energy. Some ver-sions of this power have the Variable Descriptor modifier, allowing you to project different types of energy, perhaps along the entire electromagnetic spectrum (rank 2). Cosmic Blast: Ranged Damage ã  2 points per rank. Explosive cosmic blasts are a common variant, striking a target point and bursting to encompass an area. Apply the Burst Area modifier for this power, or the Cloud Area for a cosmic blast that creates a lingering Damage effect in the area. Cosmic Burst: Ranged Burst Area Damage ã  3 points per rank. COSMIC GRASP A tendril of cosmic power entraps your target, rendering them paralyzed, held in your grasp until you choose to release them or they manage to break free. DEFAULT COSMIC POWERS In a cosmic M&M series, the Gamemaster may want to take into account the importance of three primary power effects: Comprehend, Immunity, and Space Travel.Space Travel is necessary for a series to transcend the limits of a single planet or star system. Either all the heroes need to have Space Travel powers, or they need access to equipment or vehicles providing them. Examples may include a fleet of fast space ships (or a single ship the heroes call home and use as a mobile headquarters) or some type of “teleportals” or “hyperspace corridors” allowing characters to visit other planets like Earth-bound heroes visit neighborhoods of their home city.Immunity (life support) is vital to deal with the environmental hazards of a cosmic series, particularly operating in the depths of space. While things like explosive decompression and deadly alien atmospheres may be occasional hazards (as complications), for the most part, the heroes should not have to worry about such things. Again, either all characters have some degree of Immunity, from life support to all Fortitude effects, or else they use equipment like advanced space suits or life-support force fields.Lastly, given the vast array of alien life in most cosmic series, characters need some means of communicating with the intelligent life forms they encounter. The simplest solution is to assume there is some sort of galactic lingua franca  (“Galac-tican” or some such) used by civilized species, making the language barrier an occasional challenge. Otherwise, characters need ranks of Comprehend (languages) to overcome this problem, either via their own powers, a telepathic or linguist teammate, or “universal translator” equipment (perhaps built-in to the aforementioned space suits).Gamemasters running a cosmic series may choose to require the players’ heroes to have some measure of these powers, or can choose to make them (or suitable equipment) available to the heroes at no power point cost as a part of the series itself, so players do not have to worry about spending additional points on the default powers. 2   2POWER PROFILE: COSMIC POWERS   POWER PROFILE: COSMIC POWERS  Cosmic Grasp: Ranged Affliction (Resisted by Dodge, Overcome by Strength; Impaired and Vulnerable, Defenseless and Immobilized), Extra Condition, Reversible, Limited Degree ã  1 point + 2 points per rank. METEOR SHOWER A bombardment of fiery streaks strikes your chosen target. The meteor shower normally comes from your out-stretched hands, but apply the Indirect modifier if you can call down a meteor shower from a different point. Meteor Shower: Ranged Multiattack Damage (fire and impact) ã  3 points per rank. NEBULAR FIELD You conjure a glowing, swirling cloud of nebular gases, able to conceal everything within it. A Nebular Field might add additional senses (particularly magnetic or radio) to the Concealment effect, increasing its rank accordingly. Nebular Field: Ranged Cloud Area Concealment Attack 4 (Visual) ã  16 points +4 points per +1 distance rank to area. DEFENSIVE POWERS Cosmic power shields against harm as well as causing it, and those infused with its power may be beyond many human concerns. In addition to the powers listed here, some with cosmic powers may have ranks of Immortal-ity, with an enduring life force able to recover from any damage, given enough time. COSMIC SHIELD An aura of cosmic energy surrounds you, shielding you from harm. For those lacking the Unearthly power (fol-lowing), Cosmic Shield may include a Sustained Immunity 10 (life support) effect, providing protection against the environmental hazards of space and alien worlds as well as direct damage. Cosmic Shield: Impervious Protection, Sustained ã  2 points  per rank. SPACEWORTHY  You can survive unaided in the void of space, a useful ability for those who spend a great deal of time away from the comforts of a planetary environment. Spaceworthy: Immunity 5 (cold, all suffocation, radiation, vacuum) ã  5 points. UNEARTHLY  You are a being of the void between worlds, beyond mere mortal frailty. You do not need to eat or sleep and are immune to the harmful effects of environments ranging from the depths of space to the heart of a star. You also do not age and are effectively immortal, so long as you are not killed. This power includes lesser immunities like Spaceworthy (previously). Unearthly: Immunity 30 (Fortitude effects) ã  30 points. MOVEMENT POWERS Cosmic movement powers tend to focus on crossing the vast distances between planets and stars. FASTER THAN LIGHT You can fly through space faster than the speed of light, able to traverse the distance between planets, stars, even galaxies in a relatively short amount of time. This power does not include the ability to survive unprotected in space, although Immunity (life support) or the Unearthly power are common for characters who have this power. Faster Than Light: Movement (Space Travel) ã  2 points per rank up to rank 3 (6 points). SPACE WARP You can open a warp in the fabric of the cosmos, allow-ing you to instantly cross a distance in space: entering the portal at one point and emerging from the other. Like Faster Than Light (previously) Space Warp is only useful for travel over interplanetary distances; warping across the surface of a planet take a Teleport effect, possibly with the Portal modifier as well. Space Warp: Movement (Space Travel), Portal ã  4 points per rank up to rank 3 (12 points). SOAR THE SPACEWAYS You soar through the black void of space with the ease of a bird in the sky. It is a natural environment to you. Char-acters with this power may also have the Favored Environ-ment (space) advantage, or an Enhanced Advantage as part of this power, granting the same benefit. Soar the Spaceways: Movement 1 (Environmental Adaptation: Space) ã  2 points. UTILITY POWERS Cosmic power can accomplish a great many things, pro-viding a wide range of utility powers, from communica-tion across the vastness of space to sensing cosmic phe-nomena to virtually unlimited power within a specific set of parameters. COSMIC AWARENESS You are connected to the fabric of the cosmos on a funda-mental level, allowing you to sense energies and events 3   3 POWER PROFILE: COSMIC POWERS   POWER PROFILE: COSMIC POWERS  of universal importance. You also have some awareness of the “correct” flow of events in the cosmos, warning you when something diverts destiny from its proper course. Cosmic Awareness: Senses 6 (Acute Cosmic Awareness, Precognition Limited to Cosmic Events) ã  4 points. COSMIC COMMUNICATION You can project your voice and image across vast distances, allowing you to communicate with subjects on other planets or even galaxies as if they were in the same room with you. Cosmic Communication: Communication 5 (subspace audio- visual projection, any distance) ã  20 points. COSMIC CONTROL Your control over cosmic energy allows you to use it to grasp, lift, and manipulate objects from a distance without actually touching them. Typically this involves a visible beam or tendril of energy extending from you; if it is simply an invisible extension of your will, apply the Subtle modifier to the power. Cosmic Control: Move Object ã  2 points per rank. COSMIC HEALING You can channel cosmic energies to bolster the life force of injured creatures, helping to quickly restore them to health. Various Healing modifiers are common for this power, up to and including Resurrection for powerful cosmic healers. Cosmic Healing: Healing ã  2 points per rank. COSMIC MASTERY  You wield great, but vaguely defined, “cosmic power” able to do virtually anything, limited solely by your will and imagination. With sufficient ranks, this power can include all of the various other powers in this profile and more.Cosmic Mastery—also known as “The Power Primal” or “The Power Cosmic”—may have different Variable modi-fiers, particular to the action needed to change the effect, allowing you to choose different effects essentially at will (as a free action). Gamemasters are cautioned against al-lowing a large number of ranks of this power; most heroes with broad cosmic powers are better handled with power stunts while most villains with such power are essentially Power Level X plot devices ( Gamemaster’s Guide,  page 72). Cosmic Mastery: Variable (cosmic powers) ã  7 points per rank. COSMIC ORDER You can call upon the universal forces of order to weed out chaos and eliminate the effects of unnatural powers, particularly those which tamper with the fabric of space and time (including things like Space Warp and Faster  Than Light travel). This power often includes the Area modifier as well, working on all effects in an area rather than all effects on a single target at once. Cosmic Order: Nullify Chaos Effects, Simultaneous ã  2 points  per rank. COSMIC STRENGTH Cosmic energy flows through your corporeal form, giving you increased physical strength. Cosmic Strength: Enhanced Strength ã  2 points per rank. COSMIC TRACKING Provided you have some sort of connection (DNA sample, psychic trace, prior knowledge, etc.) you can “lock on” to a subject and track them across to vastness of space anywhere in the cosmos, although some phenomena in the depths of space—nebulas or supernovas, for example—may cause you to lose the trail. This power does not include the move-ment ability necessary to follow   a trail you sense, although such capabilities are commonly associated with it. Cosmic  Tracking allows you to move at your full speed, even using Space Travel to fly faster than light through the void of space. Cosmic Tracking: Senses 8 (Accurate, Acute, Direction Sense, Distance Sense, Extended, Tracking 2) ã  8 points. COSMIC TRANSMUTATION Cosmic energy gives you the power to rearrange matter on a molecular or atomic level, restructuring it into differ-ent forms or materials. See the Element Powers  profile for additional details on transmutative powers and effects. Cosmic Transmutation:  Transform (anything into anything else) ã  5 points per rank. UNIVERSAL TRANSLATION  Tapping into low-level telepathic abilities or the fabric of the cosmic consciousness allows you to speak and under-stand any language, no matter the alien species or civi-lization, and to be understood in the listeners language, regardless of how many beings interacting with you. Universal Translation: Comprehend 3 (speak, understand, understood, all languages) ã  6 points. OTHER COSMIC POWERS Given the broad nature of “cosmic energy” any other energy power could potentially be cosmic, especially for those able to use cosmic energy to control a wide spec-trum of forces. Powers from the Light Powers  profile work particularly well as supplemental cosmic powers.Cosmic power may imply some influence over the funda-mental forces of the universe, making powers from the 4   4POWER PROFILE: COSMIC POWERS   POWER PROFILE: COSMIC POWERS
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