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Sl Chapter q Unit Value System

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    Squad Leader Classic  J-1 4/3/2004   17. Points Values 17.1 Although the scenarios included in Squad Leader are excellent, they have limitations. Specifically, they are often designed to try out newly introduced rules. This can lead to their being slightly atypical of more ‘realistic’ actions. While this does not make them less interesting, there is some value in designing your own scenarios. To this end the points values are included here. 17.2 The points values have to include a health warning. The rules and effects of some troop types and weapons changed through the gamettes and so the points values should have also varied. In fact, GI did not include any points values because it was felt that they were no longer comparable. This section includes all the point values from the rulebooks and a set of US points values from ‘On All Fronts’. The OAF points values are believed to be useful for half-bid scenarios but not for comparisons with Germans (for example, a Sherman costs the same as a Panther).  German Infantry  4-6-7   21 8-3-8 54 2-4-7 17 4-6-8   24 5-4-8 30 6-5-8 45   2-4-8 23 4-3-6   7 1-8-8 (-1) 18 1-8-8 (-2) 28 1-8-8 (-3) 38 1-8-8 (-4) 48   6 +1 10 7-0 20 8-0 30 8-1 50 9-1 65 9-2 80 10-2 100 10-3 120 SS Snipers +5 SS Leaders +10  Armour Leaders   -5   German Support Weapons 6-16 HMG 30 4-12 MMG   20 2-8 LMG 15 Demo Charge 50 Flamethrower 100 PF ‘42b 5 PF ‘43a 10 PF ‘43b 15 PF 44a 20 Panzerschrek 35 Radio 200  ATM   10  ATR   15 Rumanians Infantry  3-4-7 9 6 +1 5 7-0 15 8-0 25 8-1 45   1-8-8 (-1) 13 1-8-8 (-2) 23 4-10 MMG   20 2-7 LMG 15 German Air Support Possibility Stuka ‘41 200 Stuka ‘42 300 Stuka ‘43+ 400   Russian Infantry 4-4-7   14 6-2-8 27 2-3-7 11 3-3-6 12 4-3-6   6 5-3-7 24 1-8-8 (-1) 20 1-8-8 (-2) 32 1-8-8 (-3) 44   1-8-8 (-4) 56    Squad Leader Classic  J-2 4/3/2004   6 +1 20 7-0 (Partisan: 45) 40   8-0 (Partisan: 65) 60 8-1 (Partisan: 85) 80 9-1 (Partisan: 105) 100 9-2 120 10-2 145 10-3 165  Armour Leaders   +5 Russian Support Weapons 6-12 HMG 40   8-20 HMG 50 4-10 MMG   25 2-6 LMG 15 Radio ‘41 300 Radio ‘42 250 Radio ‘43 200 Demo Charge 75 Flamethrower 125  ATM   8  ATR   13 Russian Air Support Sturmovik ‘41 450   Sturmovik ‘42 400   Sturmovik ‘43 350 American Infantry 7-4-7 34 6-6-7 36 3-4-7 20 6-6-6 27 3-3-6 15 5-5-6 24 5-3-6 22 2-3-6 13 2-3-7 20 2-3-6 crew 17 1-8-8 (-1) 18 1-8-8 (-2) 28 1-8-8 (-3) 38 1-8-8 (-4) 48   7-0 30 8-0 45   8-1 65 9-1 80 9-2 95 10-2 115 10-3 130  Armour Leaders   +0 American Support Weapons HMG 30 MMG 15 Demo Charge 40   Flamethrower 90 Bazooka 30 (all versions) Radio 180 British Infantry 4-5-8   25 4-5-7   22 6-3-8 28 2-3-7 13 2-3-8 19 4-3-6   11 4-4-7   24 1-8-8 (-1) 19 1-8-8 (-2) 29 1-8-8 (-3) 39 1-8-8 (-4) 49   6 +1 12 7-0 25 8-0 40   8-1 60 9-1 75 9-2 90 10-2 110 10-3 130  Armour Leaders   +0 British Support Weapons 6-14 HMG 28 4-11 MMG   19 2-7 LMG 12  ATR   12 PIAT 35 (30 in OAF) Demo Charge 50 Flamethrower 110 Radio 200    Squad Leader Classic  J-3 4/3/2004   French Infantry 4-5-7   17 4-5-8   20 3-5-7 13 2-3-7 10 1-8-8 (-1) 19 1-8-8 (-2) 29 1-8-8 (-3) 39 1-8-8 (-4) 49   6 +1 17 7-0 35 8-0 50 8-1 70 9-1 85 9-2 100 10-2 120 10-3 140  Armour Leaders   +5 French Support Weapons 6-14 HMG 28 4-11 MMG   19 2-7 LMG 12 Demo Charge 50 Radio 200 Finnish Infantry 8-3-8 47   6-4-8 34 5-4-8 30 2-4-8 22 8-0 55 9-0 70 9-1 85 10-0 105 10-1 125 Snipers (German values) Finnish Support Weapons Pulkka 23  ATR 20mm   20 Klorihatsi 3 Allied Minors Infantry 4-5-8   18 4-4-7   12 3-4-7 9 2-2-7 7 1-8-8 (-1) 20 1-8-8 (-2) 30 1-8-8 (-3) 40   1-8-8 (-4) 50 6 +1 15 7-0 35 8-0 55 8-1 75 9-1 90 9-2 105 10-2 125 10-3 145  Armour Leaders   +10 Allied Minors Support Weapons 6-12 HMG 31 4-11 MMG   22 2-6 LMG 22  ATR (Polish)   20 Demo Charge 60 Field Phone 200 SQLA [45A] OPTIONAL (but required by SSR in many half bid scenario designs) Following definition of the opposing units, the player owning OBA secretly chooses if his OBA module is 4 missions of 80mm, 3 missions of 100mm, 2 missions of 120mm, or 1 mission of 150mm. Radio contact can be attempted in the initial rally phase of the game if immediately available unless restricted by SSR. (5) SQLA [45B] Artillery owner need not state calibre and number of missions until used.   Fortifications Point Values  Wire   10 Entrenchments 15 Trench   25  AT Trench / Obstacle   45   Roadblock 25 1+3+5 bunker 30    Squad Leader Classic  J-4 4/3/2004   2+3+5 bunker 40   3+3+5 bunker 50 1+5+7 bunker 50 2+5+7 bunker 70 3+5+7 bunker 90 Mines per factor 5 Unplaced mines per factor 3  AT Mines per factor   25 (unplaced 15) Booby Traps per factor 10 (unplaced 6) Miscellaneous Molotov Cocktail 5 Horses 5 Sappers (squads only) +10 Paratroops (per unit) +5 Ski capable * +5 ‘?’ 4   Smoke Grenades ** 25 Field Phones *** -50   Radio (onboard artillery only)***** 1/6 x Motorcycles (singles) **** 36 (12) Sidecars (singles) **** 33 (11) Bicycles (singles) 6 (2) Wagons   20 Sturmboat 45   Grosse Flossack 39 Kleine Flossack 30 *Not applicable to Sissi ** Per designated squad – unlimited usage; German 8-3-8’s already have such capability – if purchased without smoke capability cost is only 29. *** For use in static defence only. Cost refers to points less than normal radio counter for that nationality. **** Includes motorcycle experience for any designated user. ***** Cost refers to fraction of normal radio cost for that nationality.
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