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  Painterly Interfaces forAudiovisual Performance Golan Levin B.S. Art and DesignMassachusetts Institute of TechnologyMay 1994Submitted to the Program in Media Arts and Sciences,School of Architecture and Planning,in partial fulllment of the requirements for the degree of  Master of Science in Media Arts and Sciences  at the Massachusetts Institute of Technology September 2000© Massachusetts Institute of Technology, 2000All rights reserved Author: Golan Levin Program in Media Arts and SciencesAugust 4, 2000Certied by: John Maeda Associate Professor of Design and ComputationThesis SupervisorAccepted by: Stephen A. Benton Chair, Departmental Committee on Graduate StudiesProgram in Media Arts and Sciences  Painterly Interfaces forAudiovisual Performance Golan Levin Submitted to the Program in Media Arts and Sciences,School of Architecture and Planning, on August 4, 2000,in partial fulllment of the requirements for the degree of Master of Science in Media Arts and Sciences Abstract This thesis presents a new computer interface metaphor for the real-time and simultaneous performance of dynamic imagery and sound. This metaphor is based on the idea of an inexhaustible, innitely variable, time-based, audiovisual “substance” which can be gesturally created, deposited, manipulated and deleted in a free-form, non-diagrammatic image space. The interface metaphor is exemplied by ve interactive audiovisual synthesis systems whose visual and aural dimensions are deeply plastic, commensurately malleable, and tightly connected by perceptually-motivated mappings. The principles, patterns and challenges which structured the design of these ve software systems are extracted and discussed, after which the expressive capacities of the ve systems are compared and evaluated. Thesis Supervisor: John MaedaTitle: Associate Professor of Design and ComputationThis work was supported by the News in the Future Consortium, the Digital Life Consortium, and the Intel, IBM, Merril-Lynch, and Shiseido Corporations.
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